Some of the assets (props, structures) I made for the Habour scene in The Worry of Newport. The full scene is here: https://www.artstation.com/artwork/rRgz0E
Note - background assets in engine screenshots are Megascans.
The ocean shader in motion. Because the ocean itself is solid (for better lighting quality) the bobbing debris had to be translucent instead, using a depth fade to smoothly fade into the surface. I experimented with decals, but the depth wasn't convincing